The ColecoVision has a very driven fan community. I did not own one and really do not share the love that those who do or did have, but nonetheless it is a classic gaming system that has new products and peripherals released for it. The idea of recreating the Coleco in a modern, updated console, has long been talked about. Currently, no less than three different groups have announced some kind of FPGA-based Coleco. One of those project, called the CollectorVision Phoenix, is now accepting funding on kickstarter. Let's look into the Phoenix's campaign and features and I will explain why I think you should give this FPGA console a pass.
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sábado, 28 de marzo de 2020
Storium Basics: Card Spending And Refresh
Welcome back - today, as we continue discussing the basics of Storium, I'm going to spend a little time on the concept of Refresh.
First, though, a bit about card spending: As you play Strength and Weakness cards, you'll notice they become unavailable for selection on future plays. Even once you reach the end of a scene, you'll find you won't have the cards that you already spent available to play again.
This is how Storium manages helping you tell the ups and downs of a character's tale. As you spend Strengths and Weaknesses, they become unavailable for use. You don't get any of them back until you've spent all of them. That is, you have to spend all your Strengths and all your Weaknesses before you get any of them back.
This is another reason I've said it is best to not play Storium tactically—the system is geared towards storytelling, and in storytelling, characters have ups and downs. This is actually really cool for developing a character arc, but that's somewhat beyond the basics - for more on that, see the links below.
So, say that you've spent all your Strengths and all your Weaknesses...now, it's time to Refresh.
At the beginning of the next scene, you'll get to Refresh your cards. When you click the button to do so (which replaces your button for writing a move), you are presented with a list of all the Strengths and all the Weaknesses that you've played in the game so far. You select some of each, and those become your new hand of Strength and Weakness cards. Simple as that!
Note that the number of cards you get to refresh is determined by settings for the individual games
But though it's a simple concept, don't just rush through.
This is your opportunity to define what is important in your character's story now. That may not match up with what was important in the beginning. Refreshes are a great way to show how your character has changed, or to show what elements of your character are stable. Pick the cards you want to focus on for the next chunk of the story.
Take some time to really think it over - what is important now? What do you want to say about your character now? Who is your character now? That's what a Refresh is about - not who you've been, but who you are now. Who you are going to be as the story moves forward from this point.
So...sure, who you are now might be just who you were in the past - you might just pick your starting Strength and Weakness, maybe something closely related to them too, and call it a day. But maybe things you've revealed about yourself since then have become more important. Maybe your Toughness was central to your character at the beginning, but since then, you've become focused on Leadership and Empathy, like I mentioned last time.
This is the point where you get to show that...so take some time to think it through.
And remember: As with character creation, pick cards you want to play...not just cards you're willing to play. Just like at the start of the game, you want to pick things that excite you about using them. These cards are the things you will have in your hand, so they're the things you will have to play before you can Refresh again. So make them things that you want to play, not just things that you grudgingly put in your hand again.
For more on Refresh, see the below posts - but please be aware that since I wrote some of these, the Refresh rules did change somewhat. The philosophy still applies, but some of the mechanics will sometimes be a bit different. In particular, I believe you can now pretty easily choose to get rid of your starting Strength / Weakness in a Refresh because - if I'm recalling correctly - you can now choose any card multiple times in a Refresh. In the old days, that wasn't the case, so you'll see references here for how it will take multiple Refreshes to get a starting card out of your hand.
Similarly, these were written before custom card settings were a thing.
Still, I believe the philosophies discussed here can be helpful:
First, though, a bit about card spending: As you play Strength and Weakness cards, you'll notice they become unavailable for selection on future plays. Even once you reach the end of a scene, you'll find you won't have the cards that you already spent available to play again.
This is how Storium manages helping you tell the ups and downs of a character's tale. As you spend Strengths and Weaknesses, they become unavailable for use. You don't get any of them back until you've spent all of them. That is, you have to spend all your Strengths and all your Weaknesses before you get any of them back.
This is another reason I've said it is best to not play Storium tactically—the system is geared towards storytelling, and in storytelling, characters have ups and downs. This is actually really cool for developing a character arc, but that's somewhat beyond the basics - for more on that, see the links below.
So, say that you've spent all your Strengths and all your Weaknesses...now, it's time to Refresh.
At the beginning of the next scene, you'll get to Refresh your cards. When you click the button to do so (which replaces your button for writing a move), you are presented with a list of all the Strengths and all the Weaknesses that you've played in the game so far. You select some of each, and those become your new hand of Strength and Weakness cards. Simple as that!
Note that the number of cards you get to refresh is determined by settings for the individual games
But though it's a simple concept, don't just rush through.
This is your opportunity to define what is important in your character's story now. That may not match up with what was important in the beginning. Refreshes are a great way to show how your character has changed, or to show what elements of your character are stable. Pick the cards you want to focus on for the next chunk of the story.
Take some time to really think it over - what is important now? What do you want to say about your character now? Who is your character now? That's what a Refresh is about - not who you've been, but who you are now. Who you are going to be as the story moves forward from this point.
So...sure, who you are now might be just who you were in the past - you might just pick your starting Strength and Weakness, maybe something closely related to them too, and call it a day. But maybe things you've revealed about yourself since then have become more important. Maybe your Toughness was central to your character at the beginning, but since then, you've become focused on Leadership and Empathy, like I mentioned last time.
This is the point where you get to show that...so take some time to think it through.
And remember: As with character creation, pick cards you want to play...not just cards you're willing to play. Just like at the start of the game, you want to pick things that excite you about using them. These cards are the things you will have in your hand, so they're the things you will have to play before you can Refresh again. So make them things that you want to play, not just things that you grudgingly put in your hand again.
For more on Refresh, see the below posts - but please be aware that since I wrote some of these, the Refresh rules did change somewhat. The philosophy still applies, but some of the mechanics will sometimes be a bit different. In particular, I believe you can now pretty easily choose to get rid of your starting Strength / Weakness in a Refresh because - if I'm recalling correctly - you can now choose any card multiple times in a Refresh. In the old days, that wasn't the case, so you'll see references here for how it will take multiple Refreshes to get a starting card out of your hand.
Similarly, these were written before custom card settings were a thing.
Still, I believe the philosophies discussed here can be helpful:
- Great Ideas: Easy Resource Management (Storium)
- Okay, that one is just about why I love the way Storium handles card spending and Refresh.
- Establishing Character Arcs
- Character Arc vs. Game Arc
- No Card Play is "Wasted"
- Character Development Through Wild Cards
- Refreshing Cards - "What's Important Now?"
- Situational Strengths and Weaknesses
- Building Character
- Choose Cards You Want to Play
- Build Towards Something
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THE NEXT NEIGHBORHOODExperience a more vibrant, active Neighborhood. Access even more 2K Compete Events, unlock animations with the new Show-Off Stick, play a round on the 9 hole Disc Golf course, and earn more exclusive gear than ever before.
BRING YOUR GAME & REP UP
The Park remains the center stage where players hone their skills and battle to be the best. And with the return of Park Rep, everyone will know who's legit and who needs a seat on the bench. Unlock exclusive items as you rep up, and use them on any of your MyPLAYER builds! Tons of new prizes available with the new and improved Rep system.
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For the first time, all 12 WNBA teams and over 140 players are in the game and ready to run in Play Now and Season modes. Complete with gameplay animations, play styles, and visuals built exclusively for the women's game.
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NBA 2K's fantasy card collector. Master MyTEAM with daily goals, card-leveling, a reimagined Triple Threat, limited-time events, and even more prizes. Enjoy a simplified user experience that both veterans and rookies will appreciate, and stay connected to the community with Locker Codes, Leaderboards, Developer Tips, Team of the Week, and more.
DYNAMIC SOUNDTRACK
In collaboration with Steve Stoute and United Masters, this year's soundtrack features a diverse array of top songs from both well-known and up-and-coming artists from across the globe.
LEGENDARY TEAMS
Play with over 10 new legendary teams from the past, including the 2009-10 Portland Trail Blazers, 2015-16 Cleveland Cavaliers, 2013-14 San Antonio Spurs, 2002-03 Phoenix Suns, and All-Decade teams from every era of NBA history. Over 100 total legendary teams to choose from.
NEXT LEVEL PRESENTATION
Dynamic, broadcast-quality gameplay presentation featuring the deepest roster of talent in sports videogame history, led by Kevin Harlan, Ernie Johnson, and many more. It's an audio experience unlike any other, with over 60,000 new lines of dialogue, all-new studio shows and game intros, MyPLAYER interviews, records and milestone coverage, and over 2,000 arena specific crowd reactions and sounds.
MyGM/MyLEAGUE
Think you can build the next dynasty? Take full control of a franchise and develop a champion from the ground up. Featuring new skill trees, a revamped relationship system, simulator customization, revised scouting, and more.
2KTV – SEASON 6
Hosted by Alexis Morgan & Chris Manning, NBA 2KTV returns for another season as the hub for all things NBA 2K. Featuring members of the 2K community, exclusive interviews with NBA & WNBA stars, the latest 2K20 news, tips & insights directly from developers, and your weekly Top Plays!
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* DirectX: Version 11
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* Sound Card: DirectX 9.0x compatible Dual-Analog Gamepad: Recommended
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* DirectX: Version 11
* Storage: 80 GB available space
* Sound Card: DirectX 9.0x compatible Dual-Analog Gamepad: Recommended
* Additional Notes: Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include DirectX and Visual C++ Redistributable 2012.
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