viernes, 20 de marzo de 2020

THE MUMMY


You can go one of two routes for a movie tie-in. You could spend time developing a decent game, perhaps sacrificing the release date to make it so (GoldenEye, Alien Resurrection) or you can make any old guffins just to cash in on the brand name (Batman & Robin, Frank Herbert's Dune). Developed by Konami, The Mummy (2000, Universal Interactive Studios) falls somewhere between the two.

Read more »

jueves, 19 de marzo de 2020

THE MUMMY


You can go one of two routes for a movie tie-in. You could spend time developing a decent game, perhaps sacrificing the release date to make it so (GoldenEye, Alien Resurrection) or you can make any old guffins just to cash in on the brand name (Batman & Robin, Frank Herbert's Dune). Developed by Konami, The Mummy (2000, Universal Interactive Studios) falls somewhere between the two.

Read more »

1005, Stargunner!

Thank you to everyone for your patience waiting for this Stargunner episode. Of course, the research was all done the week before the episode was due out, then I got sick that weekend. So the lesson here is that procrastination is good. I have a lot of the research done for Infiltrate, so that will be out the week after Thanksgiving, and that will be the last game of the year. So if you have feedback for Infiltrate, please send it to 2600gamebygame@gmail.com by end of day November 25th.

I would like to thank everyone who donated to my Extra Life campaign as well as those of you who watched the live streams that I did. I raised $1500 for the Children's Hospital of Philadephia thanks to all of you. I got an email from Extra Life saying that I was in the top 30 earners for the hospital, which is great! I plan on doing it again next year, but I will be doing the two days in one weekend. I had fun playing the games, but I got a little frustrated towards the end of the second weekend. Sinistar is an extremely difficult game but I love it so much, for some reason.

Thank you all so much for watching, listening, and donating. I hope that all my American friends have a wonderful Thanksgiving.

Please donate to my Extra Life campaign!
Sean's Extra Life page
Andrew's Extra Life page
Rick's Extra Life page
Bryce's Extra Life page
Marc's Extra Life page
Stargunner on Random Terrain
Alex Leavens interview by Dan Gutman, Video Game Players magazine 11/83
Stargunner on Atari Protos
Video Game Update newsletter February 1983
Arcade Express newsletter January 3 1983
Arcade USA Atari Remote Control Joysticks

(205) Download Limbo Full Game Full Version For Pc

(205 MB) Download Limbo Full Game Full Version For Pc



Screenshot



System Requirements of Limbo

  • Operating System: Windows XP/ Windows Vista/ Windows 7/ Windows 8 and 8.1
  • CPU: Pentium 4 2GHz processor
  • RAM: 512MB.
  • Hard Disk Space: 185MB.








lunes, 16 de marzo de 2020

ASOIAF: 40Pt Boltons With Ramsay

You know it's real when everyone else is in armor and you're naked.

I've been dying to write this piece.  Beknownst to some, while Tywin is my favorite character of all time, I also really like Roose Bolton.  I think of him as the Tywin of the North because they're so alike in a lot of ways.  In fact, when you dig down a little deeper into the origins of House Bolton, you will find many disturbing and interesting things about them.  Mechanically, I think they play very close to their book representation and that means a lot of death and terror.  For now, I think Boltons' are the strongest when paired with House Lannister because of a lot of their tactics cards and toolkits synergizes with Lannister control elements.

Let's jump straight into a list that I've been messing with lately.  Since I'm going to turn this into a 2-part show, let me start with something that I've had quite a bit of success with.  To say it's pretty freaking brutal is an understatement.

I mean, lol, look at this guy.

Faction: House Lannister
Commander: Ramsay Snow – The Bastard of Bolton
Points: 40 (20 Neutral)

Combat Units:
• House Clegane Mountain Men (6)
  with Ramsay Snow – The Bastard of Bolton (0)
  and Theon Greyjoy – Reek (0)
• House Clegane Mountain Men (6)
  with Dreadfort Captain (1)
• Bolton Cutthroats (5)
  with Assault Veteran (1)
• The Flayed Men (10)
  with Gregor Clegane – Mounted Behemoth (3)

Non-Combat Units:
• Tywin Lannister – The Great Lion (4)
• Lord Varys – The Spider (4)

Made with ASOIAFBuilder.com

Just so you guys know, I absolutely hated Ramsay in the show.  I still can't decide who I actually hated more, him or Joffrey, and that's an achievement in itself.  To make things short and sweet, Ramsay's a battlefield commander through and through.  He likes to get in there and chop people to bits to spread fear directly.  When he pops his Order to Flay Them All! after a unit fails a Panic test, another unit within Long Range has to take a Panic test.  This is a great mechanic to have in a unit of MM because of the Vicious inflicting a -2 modifier.  The affiliation to House Bolton is something we will talk about once we take a look at his Tactics Cards.  Before we forget, let's talk about poor Theon who Ramsay brings along with him.  Having Theon dragged around with you basically allows Ramsay to auto-panic an opponents' unit every turn, but the downside there is that if you roll a 5+, Theon dies.  Boohoo, I guess.

Everything is made for killing.

The biggest weakness to this list is the low activations and deploys, but outwitting the opponent isn't something I'm going after.  I'm looking to get in there and murder the enemy in every way possible.  When you look at cards like Our Blades are Sharp, you will see that's one of the most damaging tactics cards in the entire game.  If you attack a Panicked enemy, your attack gains +1 to hit and +2 dice on the attack.  If you're a House Bolton unit, the defender also becomes Vulnerable.  This is why I have 2 real House Bolton units in the game and a MM with the House Bolton affiliation.  Make no mistake:  This one card absolutely sky-rockets your units ability to deal damage.  With a plentiful amount of Critical Blows, Vicious, and 3s to hit across the entire army, you will have plenty of chances to inflict maximum hurt on the enemy.  Cruel Methods is activation cheating, simple as that.  You play this card at the start of the round, regardless of whose turn it is and you get an out-of-turn free attack action.  Sure, there are downsides to this card if you don't manage to destroy the enemy unit, but with 3 House Bolton units on the field using max dice and re-rolling misses, you better do some work.  An amazing target for this is your Bolton Cutthroats with Assault Veteran.  If you pop this on them and that unit is already engaged with something, you will be rolling 10 dice, hitting on 2s with re-rolls, making the Vulnerable, and they have to test Panic with Vicious.  If it's going to be your unit activation, you can just cap the Combat zone with Varys and go again if that unit is somehow still alive and your guys are still around.  I'm telling you, it's bananas.  Lastly, we have Sadistic Games, where at the start of a friendly turn, your opponent has to pick either to have 2 of his units to be Panicked or suffer D3+2 automatic hits.  If he understands Ramsay at all, he'll go for the extra hits because at least he has a chance to save them.  Having 2 units being Panicked just sets them up to be abused later by Our Blades are Sharp.

Madness.  Madness and Stupidity.

Let's talk about the unit selection super quick:  Mountain's Men should be pretty straight forward.  You have Critical Blows and Vicious who works great with Ramsay's tactics cards.  Bolton Cutthroats with Assault Veteran is a match made in heaven, and having a Dreadfort Captain on the MMs help spread Panic whenever the opponent fails their Panic test (which should be often due to Vicious).  The giant elephant in the room is the fat-stack of The Mountain + Flayed Men.  Let's get one thing straight here:  This is 32.5% of your army and in most cases, can be considered a deathstar.  Now, I normally don't like to do this kind of thing, but I think Ser G + Flayed Men are one of the strongest units in the entire game by far, especially when you have them in damage amplifying list like this one.  For me, the best way to get value out of these guys is to take them in a list that will almost guarantee they make their points back.  If you think about in terms of points:  A 13-point unit better kill at least 13+ points to break even or be considered a unit well-spent.  This is, after all, 2 more units of Mountain's Men or even close to 3 units of Cutthroats or Lannister Guardsman.  It's a huge investment and I need people to realize that they do have weaknesses, that you can play around them quite easily, that mission objectives do matter, and there are plenty of tactics cards and combos out there that can stifle their damage or end them entirely.  I do not consider them over-performing at all, but they are nasty.

So why did I bring them?  Well, for one, Gregor applies free Panic that unlocks Our Blades are Sharp automatically and also automatically deal D3 wounds.  The fact that you can play Our Blades are Sharp on this unit is something out of this world, because now, on the charge you have 10 attack dice, hitting on 2s and re-rolling, Critical Blows + Vicious, Panic + Spread Fear, you make the unit Vulnerable, and you deal D3 extra wounds from The Mountain just because you can.  If that doesn't roll over many people, it will reduce them to almost combat ineffectiveness status and they will then try to retaliate against a unit with 2+ save.  If you wipe them out or start the round with Cruel Methods, you can then Overrun into another unit with a free Charge action to start the chaos all over again.  I don't know what to say, this unit with Ramsay is absolutely absurd considering how many extra, free combat rounds you can get from it, all the while spreading Panic tokens around because of Spread Fear and Vicious.

Yes, the unit above is ridiculously strong and I would say almost designed for Ramsay to take advantage of.  However, it's hugely expensive and that's why a unit like that doesn't perform well in objective-based game modes.  With only 4 combat units, one of which is a 13-point unit from hell, you can't possibly dedicate it to capturing points.  What you need to do if you're piloting this list is to use that unit to smash everything in its way to smithereens.  However, this will require you to have the right cards in hand which is something you should never build your strategy around.  Before I forget, that unit, as mighty as it is, has one giant flaw that needs to be called out:  It is hugely weak against anything that can blunt the initial assault.  A lot of the damage comes from the Abilities that the unit has attached to it so if you take those abilities *cough, Martial Supremacy, cough*, it's pretty much a declawed cat.  You can then trap the unit by engaging it from multiple sides (such as Grey Wind) and apply Greataxes to face.

Finally, I'd like to mention that Tywin as an NCU is still amazing.  In fact, I think he has one of the best once-a-game abilities in the game because it completely makes an enemy unit worthless for a round.  Funny enough, Tywin is also probably one of the best counters to something like the Gregor Flayed Train of Death.

domingo, 15 de marzo de 2020

Character Developments

When you say it out loud, a whole board game about creating a D&D style fantasy character sounds silly. But how different is it from games where you're trying to build a western town, an expedition journal, or a space empire? And besides, there are many that would argue that building and developing your character is the most compelling part of playing Dungeons & Dragons, or indeed almost any role playing game.

Roll Player had intrigued me for some time, but it's done by a small publisher who primarily uses Kickstarter so availability has been spotty since it came out in 2016. I finally got a chance to play it at a convention earlier this year, and was instantly hooked, so much so that I bought a copy right then and there.

The game features a game board for each player denoting one of the standard fantasy races such as elf, dwarf, or halfling, plus a few more esoteric choices like minotaur or cat person. From there players are dealt a random set of character class cards from which they choose their profession, a backstory, and an alignment.

Game play revolves around randomly choosing 6-sided dice from a bag, rolling them, and then taking turns choosing which ones to add to the different statistics on your character sheet. The number rolled on the dice is important, but so is the color -- your profession tells you what range of numbers you want, and your back story (as well as other factors) tell you what color and where on the sheet you want to place them.

After dice are chosen, players choose from a row of equipment cards which further enhance their characters, with specific equipment and skills being more or less suited to specific types of characters. Among the choices are skill cards that adjust your character's alignment (their moral compass) when used, as well as trait cards that give a point bonus at the end of the game.

These two phases are repeated 12 times, at which time all the players will have a full player board. Points are awarded based on how well optimized the character is, with bonus points for placing the the right colors of dice in the right places on your sheet, acquiring equipment and traits best suited to your character, and getting your alignment marker placed in a way that suits your alignment card.

It's a well-designed engine-building game, and I find it a bit more compelling than empire-building games like Race for the Galaxy because I'm building and individual character and equipping him (or her) for adventure, rather than a more abstract empire of planets and starships. An expansion adds the ability to fight minor monsters, building up experience in order to face off against a big bad at the end of the game, but honestly I find that addition a little distracting; I would rather just spend time building my character.

Rating: 5 (out of 5) a terrific game that's compelling but reasonably simple to play and not overly competitive, making it a great choice for a casual game night.