jueves, 20 de febrero de 2020

The Same But Different

I think this little skirmish played 10 years ago might have been the first game for my nascent Prince Valiant collection. (See my Prince Valiant page for more)


In any event the majority of the games have used Medieval Mayhem, a set of rules written by Rob Dean (with some input from me) in 2002 and later published in Battlegames. Its still a viable choice but I've been playing around with other ideas, usually for more of an old  school "battle" set of rules but this is supposed to be my one "skirmish" game so I'm taking another run at it. My first thought was to go back to Mayhem but recently The Duke of Tragardland did a blog post about skirmish games on a map with irregularly shaped areas which suddenly reminded me of the one shot Privateer Raid game using irregular areas I did five years ago.  (Click here to see the rules)

I'd actually forgotten that this game was why I made my little wooden houses!

Reviewing that post got my brain cranking over so I've taken some ideas from that game and modified the to make a draft of a new Prince Valiant skirmish game on a grid for me to try with my old Elastolins for the last game of the year.

(If they work I'll share them! )


Fou-Lu And The Mystery Of Iniquity


I recently finished Breath of Fire 4 on the PS1 which had been my project for some time.

I wanted to play the game after noticing on a pretty large poll that the game's antagonist Fou-Lu, is considered one of the most "highly rated characters" across RPGS, in fact, he secures first place in that poll, with Vivi registering second.

What to make of Fou-Lu? Here is the summary for those who don't know about him. 7 facts about his character. Spoilers? Absolutely! But the game is about 20 years old now!

1) An incarnate dragon-god who comes to rule the world as its rightful emperor. Extremely powerful, great weapon, cool look, awesome magic.
2) His coming is foreknown by political powers who pursue him, jealous of their position, they attack him and attempt to kill him.
3) While his powers are still weak he is aided and supported and protected by a human women, to whom it seems he falls in love with.
4) A god who decides to just live out the human existence, who slots into the mundane, who loses the desire to rule and conquer the world, to put it under his subjection.
5) Eventually the political powers find him, they do their upmost again and again to kill him, they cannot, he is a dragon god! But in the end they turn him, they chase him from his village, I think they kill his girlfriend, and they cause him to grow hateful towards humans, for him to return to his first thought, that as god he ought to rule them, but now as one who is evil, destroying all humanity.
6) Fou-Lu is the 'other half' of the game's dull, non speaking, personality-less protagonist Ryu. The two must be fused into one (destiny, as always)
7) Eventually they meet up and fight it out, if you win the game, well Fou-Lu is destroyed, sucked into the dominant Ryu. If you get game-over presumably Ryu gets sucked into Fou-Lu but unfortunately we don't get to see the consequences from that one.

So, What to make of him?

Fou-Lou essentially grows to hate humanity because it's leaders have hated him, have rejected him as their god and rightful ruler. He allows this hatred to pervert him, to corrupt his goodness and the compassion for the greater part of humanity that he had developed.

He's interesting, and by far the most developed character of the otherwise mediocre game, but in terms of philosophy, profundity of thought- Fou-Lu is really nothing more than a typical revenge driven bad guy.

The highlight of his story is most definitely point (4), the period in which he strips himself of his greatness, of his power, and in humility sets about just living the mundane human existence and finding dignity in his humble farm work. There is something beautiful here, seeing a powerful dragon god choosing to put destructive powers to one side for the sake of helping a village and out of love for a woman who has saved his life.

But from then on, it goes down hill and we find nothing more than a revenge driven villain who has decided the best thing to do is to destroy absolutely everything. Nihilism. What will it gain? Nothing? Is it a reasonable choice? No, only a small group of humans has persecuted him. Is it a moral choice? Clearly no... to inflict great suffering indiscriminately, to destroy the world.....

Scratch and RPG villain and almost always you reach Kefka, deep down they are almost all Kefka with a different backstory.

In Kefka we find raw nihilism, someone who destroys simply for the sake of it, because he wills it. Kefka and all RPG villains are utterly incomprehensible, their actions never add up. And that is because of what theologians call "the mystery of iniquity".


The nature of evil is that it is dark, that the more you look and contemplate it the less "sense" it makes, they are dark, you don't get anything deep or rich out of contemplating them.

Often in our world, we hear evil or wicked people pathologised, or their evil rationalised in terms of some illness, as if they cannot help do this irrational and hurtful thing, typically we hear the guy is mentally ill or was abused as a child. This is the easy option, it makes you think you understand the criminal and what he has done. It is not the full truth though, the real truth is "the mystery of iniquity", the evil person has chosen to do evil, he has willed it, and that is the explanation, it is irrational, it is dark, it cannot be understood, that is what it means for something to be truly evil, for good to be tarnished, perverted, simply out of will. Try and get your head around it, you can't.

Divine truths, goodness, holiness, the dogmas of the faith, these on the contrary are mysteries of depth, the more you look at them, they more sense they make, the greater profundity they are shown to contain. They are light, you can gaze at them forever and always see more and rejoice more.

We shouldn't expect the 'greatest character' in RPG history to be aligned with evil, because ultimately evil is shallow, hollow, empty, ignoble, un-admirable, dis-edifying. There is no likeness of Christ, the true man, Who carries all perfections to their completion.

If there is greatness in any character it is due to his nearness to our Saviour and His virtues, this is even true of fictional characters. Christ must have the glory, all creatures must kneel before Him.

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miércoles, 19 de febrero de 2020

Buds, Blooms, And Thorns Review Of Robotech: Force Of Arms By SolarFlare Games

Buds, Blooms, and Thorns Review of Robotech: Force of Arms by SolarFlare Games
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Vitals:
Title: Robotech: Force of Arms
Designed by: Dave Killingsworth
Publisher: SolarFlare Games
MSRP: $20
2p | 20-40 min | 8+

Introduction:
Take on the role of either the brave Robotech Defense Forces (RDF) or the warrior Zentraedi.

You and your opponent maneuver your warships and deploy your forces endeavoring to gain supremacy. With fearless heroes and commands, you can turn the tide of the battle in your favor.

Will you defend the Earth as the valiant RDF? Or will you attempt to destroy the Earth, capture the SDF-1, and recover the secrets of Protoculture as the giant Zentraedi?

Objective:
Players are trying to destroy their opponent's ships while also successfully defending their own ships in this sector of space. Players take turns tactically moving ships around. Strategically placing their attack and defense fighter cards to defend their own ships and destroy those of their enemy and using their hero and command cards to win the day. The player with the most combined points in defended and successfully destroyed ships wins.

Winning:
Once the players have finished the Tactical, Token, and Command/Hero phases they tally up the victory points for their Fleet Ships they were able to successfully defend. They then add the victory points for the enemy ships they were able to successfully destroy. The player with the most points wins!

—description from the publisher

Blooms:
Blooms are the game's highlights and features.  Elements that are exceptional.
  • Interesting use of a mechanic that I first encountered in Archmage: Origins, by the same designer.  This game does it better.
  • If you like bluffing and deduction, this game has it in spades, all without any actual luck.
  • Interesting style of area control where units placed around the edges of the grid affect the power over multiple spaces in the grid.
Buds:
Buds are interesting parts of the game I would like to explore more. 
  • I've found that the more you play this, especially against the same player, the more you start to notice patterns.  
  • There's a very strong aspect of deduction and bluffing, so you really have to pay attention if you want to feel any sense of control.
  • If you like the Robotech theme, you'll enjoy the characters and ships.
Thorns:
Thorns are a game's shortcomings and any issues I feel are noteworthy.
  • There are two main phases to the game with some intermediate steps, too.  This can be a bit fiddly.
  • Your first few plays will feel like you're just placing cards without having any strategy.  It takes several plays, preferably against the same player(s) before you start to develop a sense of strategy.
  • The component quality and artwork is acceptable, but nothing exceptional.
  • A few rules are confusing when you read through them, but start to make sense after you play.
Final Thoughts:
I have no experience with Robotech, so the theme wasn't a draw for me, but I still found the theme of the game understandable.  In the past I played Archmage: Origins, by the same designer and publisher, which used similar mechanics.  Robotech: Force of Arms uses those mechanics in a much more refined way.  Archmage: Origins felt chaotic and random, but Robotech: Force of Arms feels more deliberate and secretive.  There's just enough information for you to make deductive decisions and manipulate the board to (hopefully) your benefit.  It feels very much like a battle of wits.  There is a bit of a steep learning curve though, not because the game itself is very difficult, but because the effects of your choices and how to use the available information to deduce what your opponent is trying to do only becomes apparent as you gain more experience with the game.  This game won't appeal to everyone, especially if you don't like deduction and bluffing in such a confrontational way.  However, if you do like that type of head-to-head jockeying for position and mental manipulation, this may be a game you enjoy.  It plays fast and is fairly easy once you have a few plays to gain experience with the flow.  And if you're a fan of Robotech, this is a game you'll be happy to add to your collection.

Buds, Blooms, and Thorns Rating:
Bud!  This game definitely has some
great moments.  It's good for several plays
and should appeal to most gamers, especially
if you enjoy other games like this.
Pictures:









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GJJ Games Reviews are independent, unpaid reviews of games I, George Jaros, have played with my family and friends.  Some of these games I own, some are owned by friends, some are borrowed, and some were provided by a publisher or designer for my honest feedback and evaluation.  I make every attempt to be both honest and constructively critical in my reviews, and they are all my opinions.  There are four types of reviews on GJJ Games: Full Reviews feature critical reviews based on a rubric and games receive a rating from 0 to 100.  Quick Reviews and Kickstarter Previews are either shorter reviews of published games or detailed preview reviews of crowdfunding games that will receive a rating from 0 to 10 based on my impressions of the game.  Buds, Blooms,and Thorns reviews are shorter reviews of either published or upcoming games that highlight three aspects of a game: Buds are parts of a game I look forward to exploring more, Blooms are outstanding features of a game, and Thorns are shortcomings of a game.  Each BBT review game will receive an overall rating of Thorn, Bud, or Bloom.

Episode 27: From Sea To Shining Sea Is Live!

Episode 27: From sea to shining sea is live!
I talk with Sam Mustafa about the state of the miniatures wargame hobby and rules and miniature development in the US.


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Northstar Military FIgures - http://www.northstarfigures.com/

Flames of War - Battlefront - https://www.flamesofwar.com/


Saga - Studio Tomahawk - http://www.studio-tomahawk.com/en/



Music courtesy bensound.com. Recorded with zencastr.com. Edited with Audacity. Make your town beautiful; get a haircut.